Goldstein, Lisa

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PREMIUM

Ivory Apples

The cheery red cover belies the dark, sometimes bleak story contained within. While the writing is beautiful, the story is uneven and told in fits and starts. For true fans of the author.
PREMIUM

Weighing Shadows

While Goldstein's (The Uncertain Places) writing is quite fine, this time-travel scenario never quite hangs together. Authors such as Kage Baker with her "Company" stories or Connie Willis with her time-traveling Oxford researchers have done a much better job at both painting a picture of the past and giving readers a solid reason for the traveling, rather than a vague conspiracy theory that never makes it all the way onto the page.
PREMIUM

The Last Unicorn

Many fans of the story should enjoy this comics version, and new readers will find it an easygoing and beautiful read. Recommended for tweens and up.—M.C.
Gr 6 Up—A beloved story is now a graphic novel in this excellent adaptation. A unicorn leaves her forest home to find out if she is the last of her kind, befriending Schmendrick, a hapless magician, and Molly Grue, a bandit leader's runaway wife. These are vivid and lovable characters, and the story is filled with action, romance, and humor. Much of the original novel's lyrical language has been included, and readers will be eager to find out if the unicorn will give up her quest for love, or if any of Schmendrick's spells will ever turn out right. The legendary creature resembles the one in the film, but De Liz's artistic vision is original. This unicorn shimmers and glows, her mane framing her face with Art Nouveau-style tendrils. The illustrations are graceful and detailed, and inked in warm, glowing colors. This is a worthy successor to the classic novel and film.
PREMIUM

The Uncertain Places

Graceful storytelling and a knack for making the fantastic all-too-believable make Goldstein's latest novel a treat for fantasy lovers and folk/fairy tale enthusiasts alike.
PREMIUM

Graphic Novels and Comic Books

The wide disparity in graphic novels savvy among both patrons and librarians lends this background collection special relevance as a resource for internal library issues as well as for outside researchers and students of the format. Kan, who selects the titles for Wilson's Graphic Novels Core Collection database, is a trusted presence on conference panels. Recommended for all libraries.—M.C.
This collection of articles from scholarly journals, newspapers, and blogs gives a well-rounded overview of graphic novels, as well as a strong argument for their place in schools and libraries. The first section chronicles the growing mainstream acceptance of graphic novels in the United States. Including a definition, a quick history of the form, and discussions of core titles, the book will help those new to graphic novels. Subsequent sections look at these books as complex works of literature, as education and literacy aids, and as significant additions to library collections, with advice for librarians on how to purchase, catalog, file, and promote them. In the final section, readers hear from writers and artists such as Alison Bechdel, author of Fun Home (Houghton Harcourt, 2006), and Marjane Satrapi, author of Persepolis (Pantheon, 2003), who clearly convey the joy they get from this medium. This is both an entertaining and a highly practical read: there are a number of lists of recommended titles for children, teens, and adults, and the volume concludes with bibliographies of books and articles on the subject as well as a list of related websites.

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