GRAPHIC NOVELS
Livewire. Vol. 1: Fugitive
Valiant Comics. May 2019. 112p. ISBN 9781682153017. pap. $9.99. Rated: Teen+. FANTASY/adventure
COPY ISBN
Amanda McKee, aka Livewire, is wanted by a government agency that happens to be her former employer. Attempting to protect her fellow psiots (people with psychic/mind-based powers), she inadvertently created a worldwide blackout, killing thousands of innocent people and causing herself to be viewed as a terrorist. Now on the run and excommunicated from friends, our techno-kinetic hero has nowhere to hide. Once captured, she falls prey to an experimental operation that aims to block off her powers for good. While eventually she escapes and regains her abilities, it’s not before her past returns in the form of an unexpected confrontation, forcing her to take responsibility for her earlier choices. Ayala (Age of X-Man: Prisioner X) delivers an action-packed adventure from start to finish, supported by the artistic mastery of Allén and Patricia Martin (both, Wrath of the Eternal Warrior).
VERDICT Overall, an intriguing story that will appeal to fans of the Valiant Event “Harbinger Wars,” who will enjoy the breakout treatment of Livewire. However, newcomers will struggle to follow along, and background reading is necessary to grasping the larger narrative arc.

Be the first reader to comment.

Comment Policy:
  • Be respectful, and do not attack the author, people mentioned in the article, or other commenters. Take on the idea, not the messenger.
  • Don't use obscene, profane, or vulgar language.
  • Stay on point. Comments that stray from the topic at hand may be deleted.
  • Comments may be republished in print, online, or other forms of media.
  • If you see something objectionable, please let us know. Once a comment has been flagged, a staff member will investigate.


RELATED 

TOP STORIES

LIBRARY EDUCATION

Kids are using VR to explore worlds and create new ones

COMMUNITY FORM

Kids are using VR to explore worlds and create new ones

COLLECTION DEVELOPMENT

Kids are using VR to explore worlds and create new ones

Get connected. Join our global community of more than 200,000 librarians and educators.