MYSTERY

Have Your Ticket Punched by Frank James

Five Star: Cengage. (Jemmy McBustle, Bk. 3). May 2019. 325p. ISBN 9781432851927. $25.95; ebk. ISBN 9781432851934. M
COPY ISBN
In November 1898, Jemmy McBustle should have been part of St. Louis society. However, following her father's death in a tornado, her mother runs a boarding house while Jemmy works as a reporter for the St. Louis Illuminator. The 18-year-old is at the theater to write a review of Uncle Tom's Cabin when the boxer who handles the dogs in the chase scene dies onstage. Eager to make a name for herself, Jemmy forces her way into places where a young woman isn't welcome, including the gym. She's determined to ask questions, though, even if she's a little too pushy. While the atmosphere is enhanced by historical detail, including the presence of outlaw Frank James as a ticket taker, Jemmy comes off as immature and inexperienced in this slow-paced story.
VERDICT St. Louis comes to life in this sequel to Mayhem at Buffalo Bill's Wild West. However, Jemmy is too young, makes too many mistake s as an amateur sleuth, and isn't even sure she wants to be a reporter. Readers looking for historical mysteries featuring young women striving to make it in the newspaper world may want to try Alyssa Maxwell's "Emma Cross" stories set in the same time period.

Be the first reader to comment.

Comment Policy:
  • Be respectful, and do not attack the author, people mentioned in the article, or other commenters. Take on the idea, not the messenger.
  • Don't use obscene, profane, or vulgar language.
  • Stay on point. Comments that stray from the topic at hand may be deleted.
  • Comments may be republished in print, online, or other forms of media.
  • If you see something objectionable, please let us know. Once a comment has been flagged, a staff member will investigate.


RELATED 

TOP STORIES

LIBRARY EDUCATION

Kids are using VR to explore worlds and create new ones

COMMUNITY FORM

Kids are using VR to explore worlds and create new ones

COLLECTION DEVELOPMENT

Kids are using VR to explore worlds and create new ones

Get connected. Join our global community of more than 200,000 librarians and educators.