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Games Aren't All FunMay 28, 2009I'm going to bring you the thoughts of another guest blogger today, although if you've been reading comments to my previous posts, you've heard from him before now. He posts comments as "level250geek" and when I first met him, I thought that handle (which he uses widely) was a bit over the top. I've come to see that sometimes he is, but it's also pretty darn accurate, particularly in the context of "level 250 gamer geek." This guy knows his stuff, in spades. Let me note, for the record, that his efforts at the Wayne County Public Library netted that library system one of the ALA gaming grants. I had nothing to do or say about him being a grant recipient, as I recused myself from any assessment of his application. I was quite pleased, after the fact, to see that he wow'd the others on the team and I look forward to seeing how the proposal there plays out. Pun intended! Humor aside, I hope you'll think seriously about Brandon's take on games, fun, works not-just-for-fun, and how libraries should consider the ways those intersect. Game on! -- Liz
There are many books that are not fun. They tell good stories and have memorable characters, but they are not something you read for fun; you read them to be challenged mentally and emotionally. Being challenged mentally and emotionally is not congruent with the conventional idea of “fun.” Weighty Books If we’re going to embrace games and gaming as part of our services and programming, we need to realize that games, especially video games, offer the same range of experience. We think of games as being fun, and they may be the best programming tools that libraries have ever used. However, there are many games out there that are anything but fun and would be nearly impossible to implement into a traditional library gaming program. That doesn’t mean that libraries should ignore these games. Weighty Games The Path, recently released by Tale of Tales, is a bizarre and unsettling take on the traditional story of Little Red Riding Hood. The game player wanders through a dark forest filled with objects both menacing and curious. Rattling chains and shuffling footsteps constantly foreshadow the appearance of a creature you know can only be the Wolf, and in the course of the game the player learns that not all wolves are literally animals: some are very human. It’s a slow-paced game with no obvious win-or-lose conditions. Not a "fun" game at all.
Thoughtful Programs Libraries stock Great Expectations and No Country for Old Men right alongside The DaVinci Code and The Crystal Shard. There’s no reason why they shouldn’t promote Half-Life 2 right alongside Dance Dance Revolution. In the spirit of giving the medium all of the attention due it, libraries need to expand the scope of the games they integrate into their collections and programming as well as how they promote and talk about them. Games are not always fun and gamers are cool with that. So should be libraries. Posted by Liz Danforth on May 28, 2009 | Comments (3)
May 28, 2009
In response to: Games Aren't All Fun level250geek commented: If you have not yet played Gravitation, do so. It's the only game that has ever made me cry (for reasons other than the usual).
May 28, 2009
In response to: Games Aren't All Fun MissIss commented: Very good points! Enjoyable post, thank you!
May 28, 2009
In response to: Games Aren't All Fun Alyxx commented: Another way to promote these games might be to host a tactics roundtable. Get a group of experienced gamers with some not-so-experienced folks looking for a challenge.
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