National Gaming Day @ Your Library was on Saturday. Did you miss it? Or did you participate?
If you took part, you were one of over 1600 libraries who signed up for National Gaming Day. You may have been one of the hundreds of libraries who received games from gam...Read More
Today is the big day for hundreds of libraries around the country, all those who are participating in National Gaming Day @ Your Library. National Smash Bracket tournament with 43 libraries participating, Wiis overheating, board games in play, old, young, friends gathered and many people actively making new friends.
From Wayne County Public Library in Goldsboro, NCcame this comment over Twitter, which I completely love: "Why do libraries need gaming? It puts ppl together, having fun, teaching, learning from & talking to ppl they'd never approach otherwise." Thank you, @TheCreide! You frame...Read More
This column is likely to draw some controversy although that is not really my intention. I spend a lot of time thinking about gaming and libraries, and today is Veterans’ Day in the United States. Today I cannot help but think about how we recognize and honor veterans for their service — and how that has a powerful relevance for gaming in libraries.
WORLD WAR II AND ME My father was a naval officer in WWII, one of that generation who did not talk much about their experiences in the war. I do know that what he saw, what he did, had profound lingering eff...Read More
Do you find people coming to your gaming events with questions? "What is going on? Why are you playing games in the library? I'm curious. I'm concerned. I don't understand."
If you've been doing gaming awhile, you probably have good answers already. However, you might not always have time to give a thorough explanation, or maybe people don't want to interrupt you to ask. (We never encounter that elsewhere in a library, do we?) My suggestion, assuming you don't already have something like this, is to make a one-sheet handout available to the curious, the...Read More
Game design is something only the geekiest kids used to do. We huddled over our desks in back rooms drawing maps of imaginary worlds, cogitating on whether to use 6-, 8-, 12- or 20-sided dice (and how many of which) to get the right random number generation effects on outré charts. We thought about wandering monster frequencies, researched obscure medieval weapons, discussed targeted hit location probabilities, cooked up unlikely political systems from whole cloth. We invented terrible doom-laden spells for evil sorcerers to visit on the hapless adventurers, and for finger-waggling wizards to throw right back at the bad guys.
I talk a lot about the serious side of gaming here. Sometimes I think I don't talk enough about the serious aspects but I've addressed literacy issues, violence, age and generation issues, what players are learning and recently, about charity fundraising. I try to write in a light, easily accessible style so you don't flinch at my wall of words, as opposed to trying to bowl you over with my 133t polysyllabic erudition. If you confuse taking your work seriously with taking yourself seriously, you didn't catch my post ...Read More
If you live in or near Rochester, NY you probably already know about Picture the Impossible. Lucky you, I say! If you haven't heard about it, check it out. Yes, you have to register to see into the site, but let me give you their "About" information here.
Picture the Impossible is a community-based game developed jointly by the Lab for Social Computing at the Rochester Institute of Technology and the R...Read More
LaVerne Poussaint's guest column earlier this week, talking about NanoGaming and her planned efforts for the Extra Life charity initiative, didn't create comments here (boooo!) but I hope some of you will see fit to support her. What her column did create was a lot of conversation in my email inbox.
DONATE GAMES You might remember Jennifer Nelson, who wrote ...Read More
When I first started writing this blog last spring, I was asked to include consideration of the interests of medical libraries and librarians. My experience is in public libraries and, while I have mentioned games like Re-Mission and the idea of encouraging doctors (some of whom have beneficial video game experiences) to play something besides golf, I had little I could easily offer.
While researching information about charities for my November print column on "Gamers with Heart" (discussing charitable efforts of the gaming community), I heard LaVerne Poussaint's appeal to ALA members to support ...Read More
National Gaming Day is coming up fast – November 14th – so I hope you've signed up on the ALA website to participate and are making big plans! Whether you're doing a chess tournament, a board game event, or participating in the largest, simultaneous national video game tournament ever held...Read More
I feel pretty confident thinking that your library already carries Recorded Books. A Haights Cross Communications company that promotes itself as "the world’s premier publisher of unabridged audiobooks" services libraries all around the country. In a press release dated today, Recorded Books is announcing their intention to "provide public libraries with competitively priced games and equipment. Public library customers wi...Read More
Religion and gaming have often been at odds in the United States. Today's article in the Times of India offers a different perspective on the intersection of those two things. The Karmapa Lama, one of the four senior leaders of Tibetan Buddhistm and the only such figure recognized not only in Tibet and India but also in China, and likewise recognized by the Dalai Lama, is 24-year old Trinley Dorj. And he is a gamer.
Buddist monks are dedicated to peace. When asked if it was inappropriate for a monk to play violent war games, this was his reply: