Welcome to the Fun House
When is a children’s room not a children’s room? When it’s The Trove
By Brian Kenney -- Library Journal, 05/15/2006
If your idea of a children’s library is a large rectangular room with books filed neatly along the perimeter, spine out; tables and chairs arranged in school-like rows; and maybe a bright, alphabet rug in the corner for story time, then brace yourself. To compare a traditional children’s room to The Trove is like comparing your local theme park to Epcot Center: sure, the intent may be the same, but the experiences are a whole lot different.
What is The Trove? It’s a children’s space—library doesn’t quite cut it—located in the White Plains Public Library, NY. The Trove is really many different things, as it provides different environments, and experiences, for children from birth through grade six. It’s spacious (13,000 square feet), hi-tech (with flat screens for video and plenty of computers), quiet (crawl inside a ship’s stern and read away the afternoon), social (share cookies with friends in the Copper Beach Garden), and fanciful (enter through a castle doorway for programs). In short, it’s something very new.
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BEHOLD, THE TROVE This miraculous space (above) explodes our preconceptions of the children’s section. The Compass (above left), the focal point of The Trove, serves multiple functions: information, reference, assistance with circulation and printing. Designed for a variety of ages (and sizes), it can even keep the youngest visitors amused with glowing marbles they can spin. StoryTrove (above right) won’t shortchange our youngest library patrons and their families. counter-clockwise from top left |
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Sandra Miranda, the library’s director, came up with the idea for The Trove, although it took the work of many—from her staff to the architects to theatrical designers and fabricators—to realize her vision. “I wanted to re-create ourselves, the library, for a new generation,” says Miranda. This new generation is used to being entertained, engaged, and active. “The old children’s library isn’t really meaningful for them.” Miranda instead looked to museums, playgrounds, and bookstores for her models, even the Disney store at the local mall. “We wanted it to create excitement, a destination that children would want to return to again and again and a place parents would be enthusiastic about going to,” she says.
The multisensory, multimedia space that emerged from their planning didn’t have a name, which was a problem. How do you go about explaining to your community (and funders) that you want to create something when you don’t know what to call it? The library turned to PM & Co., a New York City branding firm with a roster of corporate clients. After several false starts, they presented “The Trove.” “We really didn’t like that either. But then [we were asked] if we knew what it meant,” recalls Miranda. “We were a little caught off guard. Being librarians, we felt we should know.” A trove, it turns out, is a collection of valuable items discovered or found. “This was exactly right, so we were sold.”
It has worked, says Rosemary Rasmussen, manager of The Trove. It sounds hip and cool to the kids, “and at 4:15 in the afternoon you can hear kids running up the stairs, telling their friends to 'meet me in The Trove,’ ” she says.
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FANTASTIC IN EVERY DETAIL Multiple environments and themes characterize The Trove. Within the reference collection, a caregiver and child can pause to enjoy a story together. The medieval motifs behind them are on a wall of The Castle, one of three programming rooms, each with its own look and feel. Attention to detail extends to the washroom sinks (inset), at several levels to help kids fit in. |
Check preconceptions at the door
Kids enter The Trove through a jagged, brick opening in the wall on the library’s second floor. The entrance itself is a metaphor for The Trove: the blown apart wall, with its books askew and splintered egg and dart molding, is the traditional library blown apart. Once you enter, you are standing in Tree Trail Gallery. It’s a bit dark here, tree tops form a bower above, and stars peek down from a dark sky. You would swear the temperature has dropped. Visitors can’t help but slow down, if only to make sense of where they are. Ahead, a flat-screen monitor welcomes you; continuing onward you pass through an exhibit space featuring children’s art.
The Compass, the central service point, lies ahead. Stunningly beautiful, it sets the tone for the entire space (“imagine, explore, discover” is The Trove’s slogan) while serving as a valuable landmark for navigation—it’s visible from throughout most of The Trove. At a 360° desk of varying heights, a mix of staff members handle a variety of customer service needs, including information requests, assistance with self-checkout, and printing. Above the desk is a dramatic dome of the world created by a theatrical designer; attached to each region are the names of famous children’s books set in these locations.
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ENVIRONMENTALLY RICH Ideas for The Trove came from many places—some unexpected. The CyberPool’s aquatic atmosphere, for example, was inspired by a local seafood restaurant. The room, which houses 15 workstations, can quickly become brighter for class instruction. |
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The Trove experience
By intent, The Trove isn’t a linear experience: one room doesn’t open into another. In fact, there seem to be as many curves in the design as there are straight lines. At the same time, the space feels intuitive rather than confusing; exploring The Trove is fun, not exasperating. In part, this is because there are prominent landmarks, like the Compass, that help locate visitors. Also, Miranda and company made some smart decisions with regard to the floor plan.
For example, the areas closest to the opening are for older children. If I were a fourth-, fifth-, or sixth-grader, my Trove would consist of the very cool CyberPool, with 15 computers; Galaxy Hall, an auditorium for up to 75 children; and the Copper Beech Garden, where I could hang out with my friends in a fantasy garden while watching a hypnotic perpetual motion sculpture. Of course, there’s the Compass, to the left of which is most of my book collection, and off in the corner, where no one could find me, is the Sailaway, a reading nook created out of the stern of a ship. Had the same motif been used throughout (such as the aquatic feel of the CyberPool), it would have quickly become tiresome. But each of these environments is very different, while at the same time they are linked physically and aesthetically.
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GET COZY What could be better on a rainy afternoon that watching a movie in The Cave? Partially open (above left), a sound dome contains the noise. Another theme: the Play Cottage motif dominates the area for tots (above right). It includes a puppet stage and dollhouse.
ALL HANDS ON DECK In the Sailaway area (left), kids can explore the world of books with a sense of adventure.
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Areas for younger children are deeper inside The Trove, where it is safer and more contained and intimate. A picture books area meanders along, begging for exploration (while a parenting collection is near at hand). For tots, there’s the Play Cottage, which includes a puppet stage, dollhouse, and “kitchen.” There are two more programming spaces: StoryTrove is for preschoolers and their families while The Castle provides activities, including tutoring, for the after-school set. (Its bountiful and well-designed storage space is enough to make any children’s librarian envious.) Both StoryTrove and The Castle are home to many programs for children and their families each week. Small groups of kids can gather in The Cave, with its wild stalagmites and stalactites, to watch videos; a sound dome traps the noise.
Each of these environments (even each bathroom) is rich in detail that makes it special. It’s important to remember that The Trove wasn’t assembled from some off-the-shelf solutions. The library staff determined what they wanted for their children and worked with a team of other professionals (architects, theatrical designers and fabricators, and lighting specialists) to get the effect (and specifics) that they wanted.
The results? Pure magic. The Trove is sure to draw back children time and again, fulfilling its mission of creating learning opportunities for White Plains’s young people, ensuring them greater success in this world. And quite a bit of fun along the way.
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GET COZY What could be better on a rainy afternoon that watching a movie in The Cave? Partially open (above left), a sound dome contains the noise. Another theme: the Play Cottage motif dominates the area for tots (above right). It includes a puppet stage and dollhouse.







